I'm a solo dev (30 years) at the tip of Southern Africa building graphics systems. I build 2D/3D rendering pipelines, video rendering systems, bespoke animations, and Graphical SaaS systems.
- Zed - my multi-pass, DAG-based, WebGL 2 shader editor. No cookies or data stored on servers.
- otgaard - my github static pages.
- Invoker - a DAG-based, scatter-gather Python engine for generating long-form documentary movies using AI.
C++ · OpenGL · TypeScript · Python · WebGL2 · GLSL · node.js · Svelte