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A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
GlazeWM is a tiling window manager for macOS and Windows inspired by i3wm.
A configuration as code language with rich validation and tooling.
Bringing the 3D geospatial ecosystem to Unity
Tekken Input Generator for content creators
This is the release repository for Fan Control, a highly customizable fan controlling software for Windows.
An advanced audio library, written in C#. Provides tons of features. From playing/recording audio to decoding/encoding audio streams/files to processing audio data in realtime (e.g. applying custom…
WPF UI provides the Fluent experience in your known and loved WPF framework. Intuitive design, themes, navigation and new immersive controls. All natively and effortlessly.
C# implementation of LangChain. We try to be as close to the original as possible in terms of abstractions, but are open to new entities.
A C/C++ Binding Library for SQF and RV Engine Access Abstraction Layer
A synchronous and asynchronous API wrapper for the UberDuck text-to-speech service (https://uberduck.ai) with 100% coverage and top-notch utilities.
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
🎨 A modern, productivity-increaser theme for all JetBrains IDEs
Provides an oblique projection matrix for a camera.
A fully-dynamic voxel-based global illumination system for Unity
A small collection of tools that multiple projects make use of.
egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
Sample project for Game Architecture with Scriptable Objects from Unite Austin 2017
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go