Repository navigation
New version Cocos2d-x implement #551
Description
Activity
this is cool
Thanks!
It would be nice if you organized this as an Example application following exactly the same standard of all other folders under examples/Right now I cannot do anything with this code.
It would be more useful to make a PR for imgui if one of you would be willing to follow the structure or other imgui examples :)
yeah, i will prepare if have some time.
-
Best Regards.Mr. Nam NguyễnPhone No. : 012.9595.8685*
Skype Account : nam.kazt
2016-03-22 15:08 GMT+07:00 omar notifications@github.com:
It would be more useful to make a PR for imgui if one of you would be
willing to follow the structure or other imgui examples :)—
You are receiving this because you authored the thread.
Reply to this email directly or view it on GitHub
#551 (comment)-
Closing this as dropped/outdated.
Please refer to the new examples/ design if someone wants to resurrect this into a standalone imgui_impl_cocos2dx.cpp binding.Hey, it seems like I was able to resurrect this, at least I've migrated it to OpenGL 3 using provided examples and it seems to be working fine, I've added a demo here:
News:
Recently I integrate cocos2d-x-4.0 https://github.com/Xrysnow/cocos2d-x-imgui to axmol which is another fork of cocos2d-x-4.0 and do some improvements:- Simple API, more easy to use
addRenderLoop/removeRenderLooppresent ImGui GUI widgets - Optimize call pipeline flow, support add/remove Node to Scene at ImGui render loop without container iterator damage
- Calculate deltaTime at
ImGui_ImplCocos2dx_NewFrameto avoid error whencc.Directorpaused - Refine
Init/Shutdown, Restore all callbacks for glfw to solve recreateImGuiPresenterinstance support - Use FOURCC for key of ImGui render loop
Notes: And multi-viewports works well on windows, but doesn't works on mac osx, see follow screenshot:
Reacted by omar- Simple API, more easy to use
Does the multi-view works on macOS with cocos2d-x-4.0 metal?
Hi,
i just rewrote a new version with fix and improve from C0i version.
Features:
Programable pipline
Add ImageButton create with SpriteFrameCached
Add Toggle state for ImageButton
Fix Cocos2d-x Implement
Auto add ImGUI layer on top whenever create or change Scene
Link: https://github.com/namkazt/cocos2d-x-ImGui