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Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.…
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
Matter (formerly Project CHIP) creates more connections between more objects, simplifying development for manufacturers and increasing compatibility for consumers, guided by the Connectivity Standa…
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
A small, fast, and embeddable programming language based on Lua with a gradual type system.
Circuit diagrams and firmware source code for Gboard DIY keyboards
Unity Performance Tuning knowledge book
Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.
Allows for multiple SwitchBot bots and curtains to be controlled via MQTT sent to ESP32. ESP32 will send BLE commands to switchbots and return MQTT responses to the broker. Also supports Temperatur…
webgpu.h - C version of the JS API, for both native and Wasm. A multi-vendor standard between Dawn/Emdawnwebgpu and wgpu-native. Designed primarily for binding into higher-level languages.
io-homecontrol documentation & implementation
CMake files that provide WebGPU for native and web development, easy-to-integrate and unified across implementations.
A standalone Luau runtime for general-purpose programming
WebGPU cross-platform app with CMake/Emscripten
『HLSL シェーダーの魔導書』(ISBN978-4-7981-6428-1)のサンプルファイル
Hex editor for viewing and editing the raw data of files
A library for microcontrollers that uses Arduino to automate Nintendo Switch games.