Stars
Character shading practice demo of Granblue Fantacy Relink (碧蓝幻想Relink)
Procedural/Dynamic Grass for Unity URP
Mesh triangle reduction using quadrics
This series will take you on a journey from the fundamentals of NLP and Computer Vision to the cutting edge of Vision-Language Models.
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
the resources I use to learn computer science in my spare time
FFT-based ocean-wave rendering, implemented in Godot
The Legend of Sword and Fairy 3 (仙剑奇侠传三) & The Legend of Sword and Fairy 3 Gaiden: Wenqing Pian (仙剑奇侠传三外传:问情篇) re-implementation using C#/Unity
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Dopefolio 🔥 - Portfolio Template for Developers 🚀
The Unity UI library of controls, components and other useful features for extending the Unity UI solution for Unity
Unreal Engine Sky Atmosphere Rendering Technique
Light probe generation and BRDF authoring for physically based shading.
An example of a large number of animated background objects.
Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
My recreation of CS2's responsive smoke grenades in Unity
Chykary / FizzySteamworks
Forked from Raystorms/FizzySteamyMirrorA transport for Mirror using Steam / Steamworks.NET
Stable Diffusion web UI
A latent text-to-image diffusion model
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.