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written in C#
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A package for synchronizing meshes/models editing in DCC tools into Unity in real time.
An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
Provides a rich set of editor extensions and serialization extensions for Unity.
Show iOS/Android native dialog from Unity.
The normal line, tangent line, and binormal line of the Mesh are displayed on the Scene View.