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Commits on Jan 21, 2015
[#592] few improvements following comments on yesterday commit
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Commits on Jan 20, 2015
[#591] Fix QuadTree rendering with debugPanel
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Remove the spritesheet-in-texture code.
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[#592] use a texture atlas to calculate/store all offsets and draw tiles
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[#592] split source files for better readability
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Commits on Jan 19, 2015
[#591] Initial implementation of stroke rendering
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[#591] added missing webgl coordinates when building textures out of spritesheet
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[#591] Use highest floating point precision available in shaders.
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clean the .glsl files on `grunt clean` but not the glsl subdir.
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Revert "also clean the .glsl file when doing a `grunt clean`"
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also clean the .glsl file when doing a `grunt clean`
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Commits on Jan 18, 2015
Cleanup in me.Matrix2d
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[#591] Reset renderer and texture cache
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[#591] Show warning when an unknown texture region is cached
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Commits on Jan 16, 2015
[#591] Allow custom compositor to be selected with me.video.init
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[#591] Documentation
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[#591] Simplify some of the compositor code
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Add FIXME note (so that this eventually gets fixed!)
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[#591] Make me.video.shader.createShader idempotent
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[#591] me.video.shader.createShader can now autodetect attributes and uniforms!
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[#591] Move GLSL build directory to build/glsl/
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[#591] Use the correct parameter for max texture units
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Commits on Jan 15, 2015
[#591] Better jshint control
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Test the build file in Jasmine, instead of source files
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[#591] Fix parse error with jasmine
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[#591] Fix fragment shader (requires `npm install`)
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[#607] placeholder for the hexagonal renderer
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[Tiled 0.11.0] added parsing of the new `id` (unique ID) property for objects
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[#624] cleaned spatialhash.js so that it passes linting
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Commits on Jan 13, 2015
[#413] add basic support in the engine for the physicsEditor tool
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Commits on Jan 12, 2015
[#413] having fun with the PhysicsEditor tool from codeandweb.
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changed to using shoebox.
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Commits on Jan 11, 2015
removed lower casing from loader
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updated change log
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#616 - audio.js file names now case sensitive
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