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Real-Time Diffusion-Based Streaming Video Super-Resolution / 基于Diffusion架构的实时视频流超分模型
An AI benchmark for Pokémon VGC with agent implementations using multi-agent reinforcement learning, behavior cloning, LLMs, and heuristics
Pokemon Gen1, Gen2, Gen3 UI and tools for LLMs to use mGBA
This project challenges AI systems to play Pokémon Red by only seeing the game screen, just like a human would.
.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
Detonate malware on VMs and get logs & detection status
Anthropic's Interactive Prompt Engineering Tutorial
AI agent for autonomous cyber operations
Burp extension for Recursive Request Exploits (RRE) — DEFCON 2025
Fast context enumeration for newly obtained Active Directory credentials.
An HTA Application which builds Azure (Entra) Scenarios for Red Team Simulations
POCs for CVE-2025-50154 and CVE-2025-59214, zero day vulnerabilities on windows file explorer disclosing NTLMv2-SSP without user interaction. It is a bypass for the CVE-2025-24054 Security Patch
Dockerized labs For Web Expert (OSWE) certification. Preparation for coming AWAE Training ...
A Minesweeper clone for the Nintendo GBA E-Reader
Online tool that allows you to find circuits you can build with parts you have.
Standalone MIDI Controller based on the Teensy 4.0.
Memory system and UART implemented on Tang Nano 20K for DEC DCJ11 PDP-11 Processor
Personal AI Infrastructure for upgrading humans.
Quadrature Sampling Detector Phase Locked Loop LO Synthesizer SDR Frontend
Code for the paper "Neural MMO: A Massively Multiagent Game Environment for Training and Evaluating Intelligent Agents"
3D Client for https://github.com/neuralmmo/environment