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C++ examples for the Vulkan graphics API
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Learn computer graphics by writing GPU shaders!
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Rende…
The open collection of GL Transitions
A gameplay-focused shader pack for Minecraft
CC0-licensed asset packs for your games
This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
glsl photoshop blending modes. glslify formatted.
A minecraft shader which is an edit of chocapic v9
KodeLife shader sketches I wrote while commuting
OBS Studio filter for applying an arbitrary shader to a source.
Complementary Reimagined by EminGT, with voxelisation, ray traced occlusion checks and coloured flood fill block light by gri573
webgl-noise shaders ported to work with glslify
Utility functions to convert between various color spaces in GLSL
A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.
A repository of GLSL #150 pixel shaders for use with byuu's Higan emulation package.
Path tracing shaders for vanilla minecraft 1.17+