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docs(audit): mark undocumented main() function as resolved
CI
#51:
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test(crew): add comprehensive test coverage for crew package functions
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test(events): add comprehensive queue and resolver tests
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#49:
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refactor(game): extract common session initialization into shared module
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docs(audit): mark GenerateCrewRelationshipEvent complexity remediatio…
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refactor: reduce cyclomatic complexity via function extraction
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style: align test case comments in rendering_headless_test.go
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#45:
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test: add comprehensive headless rendering test suite
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#44:
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test(game): add headless tests for EndStats functionality
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test: expand headless test coverage for game conditions and HUD
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#42:
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docs: add v3.0 implementation plan for visual polish milestone
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docs: add AUDIT.md and GAPS.md analysis reports
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refactor(rendering): add clampFloat utility and update lighting tests
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#39:
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fix(rendering): correct Go API calls and type casts
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#38:
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feat(rendering): implement genre palette overlay system
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#37:
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test(rendering): add comprehensive landmark icon animation tests
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#36:
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feat(rendering): implement vessel sprite system with damage states
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test(rendering): add portrait animation tests and update roadmap
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feat(rendering): add animated portrait system with GUI and headless s…
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docs(roadmap): mark animated overworld tiles as complete
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feat(rendering): add animated tile system with water, grass, and fire…
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refactor(ux,audio): extract UI duplication and magic numbers to named…
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#30:
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feat(events): implement crew relationship-based event system
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#29:
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feat: integrate game loop with session management
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#28:
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fix(game): update event property access from methods to fields
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