Villager ai callback (Partial implementation of #657) #659
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This PR does two main things (related to #657).
1- changing entries so instead of using the one k_TodoEntry the callback used by each states use k_TodoEntry callbacks.
2- Implement a few of the simplest states (State function return 1, use the default field0x50 callback which is added in this PR)
MOVE_TO_FOOTBALL_PITCH_CONSTRUCTIONARRIVES_IN_ABODE_TO_TRADEARRIVES_IN_ABODE_TO_PICK_UP_EXCESSSITS_DOWN_TO_DINNERWAIT_FOR_DINNERHOMELESS_EAT_DINNEREAT_OUTSIDEVILLAGER_GOSSIPSCHECK_INTERACT_WITH_POTCHECK_INTERACT_WITH_ROCKNOTHING_TO_DO