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    • lwjgl3

      Public
      LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
      Java
      677501Updated Dec 7, 2025Dec 7, 2025
    • Generated headers and sources for OpenXR loader.
      C
      188000Updated Dec 7, 2025Dec 7, 2025
    • SDL

      Public
      Simple Directmedia Layer
      C
      2.5k000Updated Dec 7, 2025Dec 7, 2025
    • glfw

      Public
      A multi-platform library for OpenGL, window and input
      C
      5.7k300Updated Dec 7, 2025Dec 7, 2025
    • shaderc

      Public
      A collection of tools, libraries, and tests for Vulkan shader compilation.
      C++
      413200Updated Nov 13, 2025Nov 13, 2025
    • libffi

      Public
      A portable foreign-function interface library.
      C
      782100Updated Nov 13, 2025Nov 13, 2025
    • harfbuzz

      Public
      HarfBuzz text shaping engine
      C++
      702000Updated Nov 9, 2025Nov 9, 2025
    • bgfx

      Public
      Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
      C++
      2k200Updated Nov 9, 2025Nov 9, 2025
    • bx

      Public
      Collection of .h snippets used across multiple projects (a.k.a. base library)
      C++
      453000Updated Nov 9, 2025Nov 9, 2025
    • bimg

      Public
      Image library.
      C++
      292000Updated Nov 9, 2025Nov 9, 2025
    • freetype

      Public
      C
      381000Updated Oct 5, 2025Oct 5, 2025
    • KTX (Khronos Texture) Library and Tools
      C++
      279000Updated Oct 5, 2025Oct 5, 2025
    • SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
      GLSL
      626000Updated Oct 5, 2025Oct 5, 2025
    • jemalloc

      Public
      C
      1.6k000Updated Sep 16, 2025Sep 16, 2025
    • hwloc

      Public
      Hardware locality (hwloc)
      C
      203000Updated Sep 6, 2025Sep 6, 2025
    • MoltenVK

      Public
      MoltenVK is an implementation of the high-performance, industry-standard Vulkan graphics and compute API, that runs on Apple's Metal graphics framework, bringing Vulkan compatibility to iOS and macOS.
      Objective-C++
      463000Updated Aug 20, 2025Aug 20, 2025
    • opus

      Public
      Modern audio compression for the internet.
      C
      713000Updated Aug 14, 2025Aug 14, 2025
    • assimp

      Public
      Official Open Asset Import Library Repository. Loads 40+ 3D file formats into one unified and clean data structure.
      C++
      3.1k001Updated Jun 9, 2025Jun 9, 2025
    • OpenAL Soft is a software implementation of the OpenAL 3D audio API. It provides capabilities for playing audio in a virtual 3d environment. Distance attenuation, doppler shift, and directional sound emitters are among the features handled by the API. It also handles streaming audio and multi-channel buffers.
      C++
      8500Updated Apr 25, 2025Apr 25, 2025
    • Library for encoding .opus audio files and live streams.
      C
      45000Updated Feb 3, 2025Feb 3, 2025
    • opusfile

      Public
      Stand-alone decoder library for .opus streams
      C
      96000Updated Feb 3, 2025Feb 3, 2025
    • GENie

      Public
      GENie - Project generator tool
      C
      175000Updated Nov 13, 2023Nov 13, 2023
    • OculusSDK

      Public
      LibOVR for LWJGL CI
      C
      0000Updated Nov 1, 2021Nov 1, 2021
    • Modular node graph based noise generation library using SIMD, C++17 and templates
      C++
      133000Updated Oct 11, 2021Oct 11, 2021
    • tinycc

      Public
      C
      0000Updated Mar 5, 2021Mar 5, 2021
    • dyncall

      Public
      The dyncall library encapsulates architecture-, OS- and compiler-specific function call semantics in a virtual bind argument parameters from left to right and then call interface allowing programmers to call C functions in a completely dynamic manner.
      C
      82000Updated Nov 22, 2020Nov 22, 2020
    • .NET wrapper for the Bullet physics library using Platform Invoke
      C#
      105001Updated Jan 25, 2020Jan 25, 2020
    • bullet3

      Public
      Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
      C++
      3k000Updated Aug 29, 2019Aug 29, 2019