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Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.…
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Industry-standard navigation-mesh toolset for games
Mesh optimization library that makes meshes smaller and faster to render
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
3D C++ Game Engine - yet another open source game engine
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
Tools for tracing OpenGL, Direct3D, and other graphics APIs
MTuner is a C/C++ memory profiler and memory leak finder for Windows, PlayStation 3/4/5, Nintendo Switch, Android and other platforms
Open source c++ skeletal animation library and toolset
OpenAL Soft is a software implementation of the OpenAL 3D audio API.