Stars
Mario 64 as a library for use in external game engines
Collection of systems for apps and games. Each with Raylib demo examples
Overlay for running GPU shaders on top of Windows desktop and Wine
A demo app using Odin and Raylib to show different ways of simulating a game with a fixed timestep update loop
Recreation of the offline Google Chrome dinosaur game
Pick&Choose files for odin raylib containing extra stuff to kickstart your game dev journey!
A simple and far from the good physically modelled pianos, but a nice project to learn more about the subject.
Odin bindings for the sokol headers (https://github.com/floooh/sokol)
CrackedPixel / raylib
Forked from raysan5/raylibA simple and easy-to-use library to enjoy videogames programming
An Odin + Raylib game template with Hot Reloading pre-setup
A collection of awesome Odin libraries, bindings, software and resources 🧙♂️
Composing and deciphering C (or C++) declarations or casts, aka ‘‘gibberish.’’
Mod for the Banjo-Kazooie: Recomp that disables the low poly model of Banjo & Kazooie
PC Port of Banjo-Kazooie made using N64: Recompiled (Windows/Linux/Mac)
A repository for a plants vs zombies based game made in the fantasy console WASM-4
Solution moderne d'analyse de mouvement et de tracking cinématique pour la physique. Propulsé par OpenCV, Raylib et FFmpeg.
Circuit Artist is a digital circuit drawing and simulation game.
Static recompilation of Starfox 64 for PC (Windows/Linux/MacOS)
Simple patcher which lets you adjust Bioshock's physics timestep.
Ultra-compact sprite rendering engine with example frame animation logic. Features anchor/pivot point, rotation, color filtering, alpha blending and built-in antialiased point sampling. Complete, r…