Stars
The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage format of the motion picture industry.
OpenVDB - Sparse volume data structure and tools
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
Change C++ code at runtime
A small, fast, JavaScript-based JavaScript parser
MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.
C++ implementation of the 3D QuickHull algorithm
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Mixbox is a library for natural color mixing based on real pigments.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Dynamic AABB trees in C++ with support for periodic systems.
A collection of experiments, samples and other bits of code.