Stars
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
OpenVDB - Sparse volume data structure and tools
Change C++ code at runtime
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
Dynamic AABB trees in C++ with support for periodic systems.
C++ implementation of the 3D QuickHull algorithm
A collection of experiments, samples and other bits of code.