Here is my reference image of Chowder from my favorite Cartoon Network series of all time, Chowder:
Credit: ElectricShan on DeviantArt
I followed the provided tutorial in order to have objects shaded by multiple light sources, while
also adding a textured shadow based on the texture of Chowder's clothing and hat.
Here are the same materials using this improved shader, now applied on my Chowder character model.
For this special surface shader, I was added animation to some of the textures used on the character
and the shadows. I had the different colors translate in different directions to create some
tasteful contrast.
My character outline can be seen in the demo scene.
For the full screen post process effect, I applied a paper texture to simulate an animation that was drawn on crinkled paper. Here is an early iteration of the effect:
I conveniently chose Chowder for this assignment so I could use my model from the character modeling project from DSGN 5005:
Using this character, I built a simple scene of Chowder in a room, which can be observed in the scene demo. I added a grid texture to the floor, and Chowder's signature clothing texture to the walls.
For a realtime interactivity feature, I modified the Turntable script so that the 'Up' and 'Down' arrow keys change the color of the wall situated behind Chowder in the scene. This feature is displayed in the final scene demo.