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@edubart
Eduardo Bart edubart
Open source developer, creator of Nelua programming language, developer of game engines, online games, emulators and blockchain tech.
@aardappel
Wouter van Oortmerssen aardappel

VoxRay Games San Francisco

@almartson
Alejandro Almarza almartson
Software Engineer | Gameplay Programmer || Unreal Engine | Unity3D || X.R. || Educational video games, tutorials and entertainment apps for Mobile, PC and Web
@andrewrk
Andrew Kelley andrewrk
Lead developer & president of Zig Software Foundation

@ziglang Portland, Oregon

@mattiasgustavsson
Mattias Gustavsson mattiasgustavsson
https://twitter.com/Mattias_G

Stockholm, Sweden

@laurentlb
Laurent Le Brun laurentlb
Ex-Google, ex-Bazel. Designer of Starlark. Creator of Shader-Minifier. Demoscener (Ctrl-Alt-Test).

Munich, Germany

@aras-p
Aras Pranckevičius aras-p
Code plumber. I worked on Unity game engine (2006-2021). Since 2022 contributing to Blender. Also some games, demoscene, etc.

Kaunas, Lithuania

@orangeduck
Daniel Holden orangeduck
Animation & Machine Learning at Epic Games. Writer / Programmer.

Montreal

@krig
Kristoffer Grönlund krig
I have moved my code to https://git.liten.app/krig . Don't fall for the AI hype bullshit that Microsoft is ruining Github with. Rage against the machine.

zi ran Sweden

@mmacklin
Miles Macklin mmacklin
Director, Simulation Technology @ NVIDIA

@NVIDIA

@ahupowerdns
bert hubert ahupowerdns
Geeky entrepreneur.

bert Nootdorp, The Netherlands

@vbwk
vbwk

New York

@gwihlidal
Graham Wihlidal gwihlidal
Engineering Fellow, Graphics at Epic Games working on Unreal Engine 5. Former BioWare and Electronic Arts (DICE, Frostbite, SEED).

@EpicGames Edmonton, Alberta. Canada

@3b1b
Grant Sanderson 3b1b
I make videos about math.

3Blue1Brown

@bkaradzic
Branimir Karadžić bkaradzic
coder (gamedev, open source, ex-demoscene) 🍀 author of bgfx open source rendering library

Los Angeles, CA

@r-lyeh
r-lyeh

I port videogames Vostok, Antarctica

@ocornut
omar ocornut

Disco Hello / Lizardcube Paris, France

@septag
Sepehr Taghdisian septag

Ubisoft Berlin / Germany

@ianhorswill
Ian Horswill ianhorswill
I teach computer science at Northwestern University and do research on game AI and interactive narrative.

Northwestern University Chicago, IL

@martincohen
Martin Cohen martincohen
Indie programmer (mostly C, Lua), musician, designer & artist.

Prague, Czech republic

@august64
August august64

@Sovereign-Engineering Portland, OR, US

@tropicdragon
tropicdragon

@Unity-Technologies Seattle, WA

@keijiro
Keijiro Takahashi keijiro

Unity Technologies Japan Japan

@amzeratul
Rodrigo Braz Monteiro amzeratul
Videogame programmer since 1997. CTO @ Chucklefish. Working on a game engine called Halley. Technical Director on Witchbrook. Co-founder of @Aegisub.

Chucklefish United Kingdom

@amallia
Antonio Mallia amallia
I am currently building something new. Past Staff Research Scientist at Pinecone, applied Scientist on the AGI team at Amazon. Ph.D. from New York University.

Stealth San Francisco

@janbender
Jan Bender janbender

RWTH Aachen University

@Icetigris
Elizabeth Baumel Icetigris
I'm a game industry graphics programmer. I drew my icon.

Seattle

@Sneftel
Sneftel

Dublin, Ireland

@MaikKlein
Maik Klein MaikKlein

@EmbarkStudios Stockholm, Sweden

@skairunner
Skye Im skairunner

@tind Oslo, Norway

@samsartor
Sam Sartor samsartor
Sam works on nasty graphics problems with Pieter Peers, when not playing fiddle music or skiing. Pytorch in the office, Rustacean at home.

Denver, CO

@TheRealMJP
MJP TheRealMJP
Lead Rendering Programmer at Sony Santa Monica Studio