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Software Engineer | Fullstack & Cloud | AI-driven Streaming & Graphics
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written in GLSL
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LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
Visualize 3d/4d hyperbolic honeycombs and Boyd-Maxwell sphere packings.
Unity 3D implementation of metaballs and marching cubes algorithm