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UnitySignals Public
Reactive Signals for Unity with Computed, Effect, AsyncEffect, batching, and ObservableCollections integration.
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Unified-Ray-Tracing Public
Unity Unified Ray Tracing API Impl
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Unity-Behaviour-Trees Public
Unity Behaviour Trees and Blackboard
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Unity-Utils Public
Extension Methods and Utils for Unity Game Dev
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Unity-Fuzzy-Component-Copier Public
Smart copy-paste for Unity components – intelligently maps renamed, reordered, or completely different fields with 99% accuracy using fuzzy matching, Hungarian algorithm, polymorphic managed refere…
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Unity-Improved-Timers Public
Improved Unity C# Timers that run as a Player Loop System
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A flexible Hierarchical State Machine system for Unity featuring transition sequencing and asynchronous activities.
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Advanced-Player-Controller Public
Unity Advanced Player Controller
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Unity-Stats-and-Modifiers Public
Broker Chain Implementation of Stats and Modifiers
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