- Eindhoven
- https://adoart.github.io/
- @gigamochi
Starred repositories
An MCP server for creating 2D/3D game assets from text using Hugging Face AI models.
Unity MCP acts as a bridge, allowing AI assistants (like Claude, Cursor) to interact directly with your Unity Editor via a local MCP (Model Context Protocol) Client. Give your LLM tools to manage a…
Full-stack CRUD, simplified, with SSOT TypeScript entities
Unity editor tool for quickly generating pipes—with pathfinding
A simple, configurable aerodynamic wing that applies lift at its location. Includes flyable example plane.
Fluent re-take on Unity Inspector UX. Packed with QoL improvements.
Repo used to teach fundamentals of DOTS for GameObjects
A Unity DOTS framework for my personal projects
A tool for describing and prototyping various effects related to game feel.
Seurat is a scene simplification technology designed to process very complex 3D scenes into a representation that renders efficiently on mobile 6DoF VR systems.
Web Components-powered custom HTML elements for building Three.js-powered games and interactive experiences. 🎉
Template project for XR Toolkit Locomotion series.
Unity Open Project #1: Chop Chop
This repository contains various examples to use with the XR Interaction Toolkit
The HMS Unity Plugin makes it easy to include Huawei Mobile Services into Unity-based games. Authentication, in-app purchases, push alerts, ads, and interaction with gaming services are just a few …
A look at transformation matrix in vertex shader for Unity 3d. This animates the mesh without any manual rigging.
[UNMAINTAINED] Real-time path tracing on the web with three.js
Motion imitation with deep reinforcement learning.