- Toronto (GTA), Canada + Remote
- adrian-miasik.com
- @AdrianMiasik
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Project Logistics
Unity
A collection of repos that I'm interested in and are related to the Unity game engine.Unity Pomodoro
Unity Thumbnailer
A collection of repo's that I use for unity-thumbnailerUsage
A collection of repos I have experience with in some capacity.Starred repositories
FFT-based ocean-wave rendering, implemented in Godot
Notepad++ official repository
Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.
A Unity package of serializable Dictionary, HashSet and KeyValuePair.
Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
Automatically adjust cameras' FOV to 3D objects bounds in Unity
Recreating the basic Game Feel from Balatro
The plant simulation from Cloud Gardens as a Unity package for level design.
Lightning-fast and Zero Allocation Tween Library for Unity.
A framework for building debugging tools built on Unity UI Toolkit.
HSV color picker for Unity UI
Unity library for rendering After Effects shape animations
Create custom meshes (2D polygons) in Unity3D, incl. functionality to extrude them (into 3D prisms).
Custom render features for URP using RenderGraph. Includes outlines, desaturation and blur.
Unity Graphics - Including Scriptable Render Pipeline
Volumetric Fog for URP 2022. Created with the Forward+ renderer in mind.
A C# library to interface with the Game State Integration found in Counter-Strike 2.
Unity C# attribute for serializing component and interface references within the scene or prefab during OnValidate.
A Delaunay/Voronoi library for Unity, and a simple destruction effect
A shader that visualizes water drops on surfaces using HDRP, Shader Graph, and VFX Graph
A Unity plugin to create curved content in real-time with bézier curves
Json.NET is a popular high-performance JSON framework for .NET
Generate preview textures (thumbnails) for your GameObject's or materials on the fly in Unity
RenderDoc is a stand-alone graphics debugging tool.