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Stars
2 and 3-dimensional collision detection library in Rust.
A simple semi-reliable UDP protocol for multiplayer games
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
State of the art "build your own engine" kit powered by gfx-hal
Multi-backend renderer with asset pipeline. The objective of this repo is to build a scalable, flexible, data driven renderer.
A cross-platform serial port library in Rust. Provides a blocking I/O interface and port enumeration including USB device information.
Ensure correct assumptions about constants, types, and more in Rust
The NES (emulator) you left outside in the rain but let dry and still kind of works
Following the vulkan tutorial(https://vulkan-tutorial.com/) using the Rust programming language.
Rust implementation of SPIR-V module processing functionalities
🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust
Video readers, writers, muxers, encoders and decoders for Rust based on ffmpeg libraries.
Scion is a tiny 2D game library built on top of wgpu and winit, following the KISS principle.