- France
Stars
Protocol Buffers - Google's data interchange format
๐ฎ A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
One stop solution for all Vulkan samples
Lightweight, cross-platform & full-featured shader IDE
A game engine with an emphasis on real-time cutting-edge solutions
Ray tracing examples and tutorials using VK_KHR_ray_tracing
Full featured file Dialog for Dear ImGui
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
An attempt to understand how DOOM engine works
A Vulkan implementation of real-time PBR renderer
Demonstrates seven different techniques for order-independent transparency in Vulkan.
Render Pipeline Shaders SDK
A collection of mods I've made for Elden Ring.
๐๐๐ฝ PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!