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Showing results
Shell 1 Updated Jun 10, 2026

A data-driven rendering library for Clojure(Script) that renders hiccup to DOM or to strings.

Clojure 503 19 Updated Mar 2, 2026
Clojure 1 Updated Mar 28, 2025

🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

Rust 3,174 114 Updated Jun 15, 2026
Dockerfile 2 Updated Apr 23, 2025

A wireguard manager

Clojure 1 Updated Nov 21, 2022

Autotls controller for k8s

Rust 1 Updated May 15, 2022

🕹 A quick'n'dirty game sample using kajiya, physx-rs, and dolly

Rust 740 23 Updated Jun 18, 2022

💡 Experimental real-time global illumination renderer 🦀

Rust 5,333 203 Updated Jul 7, 2025

MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.

Rust 1,160 65 Updated Jul 8, 2024

A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.

C++ 996 53 Updated Aug 7, 2025

Plugin pack for making 2D games with Bevy

Rust 309 10 Updated Oct 19, 2023

A cross-platform, safe, pure-Rust graphics API.

Rust 17,404 1,332 Updated Jun 18, 2026

A fast BVH using SAH in rust

Rust 266 43 Updated Nov 16, 2025

Raytracing primitives for rendertoy

Rust 6 Updated Jun 16, 2020

Rendertoy samples

GLSL 65 4 Updated Jul 29, 2021

Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights

C++ 160 12 Updated Jun 12, 2026

Code sample accompanying the article "Crash Course in BRDF Implementation"

C++ 343 19 Updated Aug 24, 2023

Experimental rendering engine in plain C99

C 4 2 Updated May 6, 2021

Sample code for frame timing control

C++ 182 10 Updated Jun 15, 2023

🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

Rust 7,574 248 Updated Oct 31, 2025

Robin Hood hash map library

C 68 11 Updated Sep 4, 2021

Single header library for writing non-blocking HTTP servers in C

C 1,916 154 Updated Apr 26, 2026

A collection of open source c/c++ libraries for gamedev

1,756 99 Updated Apr 22, 2024

Sample code for https://github.com/floooh/sokol

C 797 92 Updated Jun 13, 2026

A fast entity component system (ECS) for C & C++

C 8,430 606 Updated Jun 18, 2026

A Common Lisp dev environment for Vim (and Neovim)

Vim Script 483 31 Updated May 18, 2025

Official chibi-scheme repository

Scheme 1,374 156 Updated Jun 14, 2026

A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce G…

C++ 659 67 Updated Feb 14, 2026
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