Physics simulation ray-tracing algorithm
- Clean up physics/
- Use
Ray2D.calc_zto generate heatmap (avoids same-ray energy overlap and energy cell overcrowding) - ? Update
Ray2Dto v3.3 with support for an array of frequencies - ? Rename
Simulation2DtoSource2D=>Simulation2Dcan be plotted and takes an env and multipleSource2Dobjects - Actually a Raypack is a source
http://www.sengpielaudio.com/calculator-FactorRatioLevelDecibel.htm Sound rays…
- Ray path is frequency-independent (but rebounds aren't)
Stuff TODO: Write equation… TODO: refactor code (./src)
- Initial sweep
- Ray refining