Alessandro Zomparelli
alessandro-zomparelli
Computational designer that moves between architecture, fashion and prosthetics.
Support my work on Patreon:
https://www.patreon.com/alessandrozomparelli
Modena (Italy)
Guillermo Angel
AdultLink
Solo developer interested in most aspects of gamedev! Especially Shaders & VFX, and gameplay programming. Open to opportunities.
Madrid, Spain
Dhruv Govil
dgovil
Pipeline Architect, Spatial Computing. Not a reflection of my employer. ||
Former Pipeline and Layout Supervisor in Animation and Visual Effects
Apple Inc. Vancouver, BC, Canada
Siew Yi Liang
sonictk
I try making things fast. Ex-Apple/Blizzard, now at Epic Games working on Verse. Personal account & personal opinions.
California/Singapore
illmill
illmillrig
i rig, write tools, think about things. write more tools. build furniture, write tools, and think about more things. rig.
Senior Cinematics TD the moon
Tomohiko Mukai
TomohikoMukai
Professor, Department of Industrial Art, Faculty of Systems Design, Tokyo Metropolitan University
Tokyo Metropolitan University Tokyo, Japan
Nadine Aburumman
NadineAB
Computer Graphics researcher with a solid background in physics-based animation, real-time physics, skinning, secondary motions, cloth and fluid simulation.
@GERT-GraphicsExtendedRealityTeam Toulouse-France
Seiya Ishibashi
i-saint
Tools & Pipeline Engineer. ex-Polyphony Digital. ex-UnityTechnologies. ex-SquareEnix
Japan
Alec Jacobson
alecjacobson
Senior Research Scientist
Adobe Research
& Associate Professor of Computer Science at University of Toronto
University of Toronto Toronto
Alan Fregtman
darkvertex
Pipeline Software Developer in Immersive Media, VFX and Space Industries
Felix & Paul Studios Montreal, Canada