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Starred repositories
C++ examples for the Vulkan graphics API
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Rende…
The open collection of GL Transitions
glsl photoshop blending modes. glslify formatted.
Godot - Realistic Water Shader
Renders sky colors with Rayleigh and Mie scattering.
Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your personnal or commercial projects
Water Shader Prototype for Godot
This is accompanying code for our JCGT / I3D paper, "A Dataset and Explorer for 3D Signed Distance Functions (SDF)".
Visualize 3d/4d hyperbolic honeycombs and Boyd-Maxwell sphere packings.
One stop shop for getting started with SPIR-V.
A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.
TexGraph public folder content with nodes json descriptors and shaders.
a helper to work with raymarching in THREE.js
Experiment with generating clouds in real time on low end computer
Offline font tuning/bitmap generation via shaders
Step into the worlds of Shadertoy with an Oculus Rift.
Water rending with sum of sines on with low poly style through flat shading. Tested on Unity 5.3.5f1
A WebGL friendly port of Mercury's hg_sdf library (http://mercury.sexy/hg_sdf)
(NO LICENSE YET) The TDM Seascape Shadertoy shader ported to godot: https://www.shadertoy.com/view/Ms2SD1
An attempt to recreate this tutorial: http://fire-face.com/personal/water/ in Godot