fix(ci): rename release binaries to avoid asset name collisions#123
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The #label in `gh release upload "file#label"` only sets the display name — the actual asset filename is the uploaded file's name. All non-Windows matrix jobs produced a binary called `aleph`, so --clobber made them overwrite each other (only one survived). Fix by copying the binary to the unique asset_name before uploading, and revert the separate upload-release-assets job from 398e048 since it is no longer needed.
foxpatch-aleph
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Mar 23, 2026
foxpatch-aleph
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This PR correctly fixes the asset name collision issue by renaming binaries to unique names before upload. The solution is cleaner and more efficient than the previous approach with separate artifact upload/download jobs. The added permissions are necessary, and dependency updates are correct. No bugs or security issues found.
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The #label in
gh release upload "file#label"only sets the display name — the actual asset filename is the uploaded file's name. All non-Windows matrix jobs produced a binary calledaleph, so --clobber made them overwrite each other (only one survived).Fix by copying the binary to the unique asset_name before uploading, and revert the separate upload-release-assets job from 398e048 since it is no longer needed.