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Releases: allen-cell-animated/agave

v1.8.1

13 Jun 19:18

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What's Changed

Full Changelog: v1.8.0...v1.8.1

v1.8.0

22 May 22:22

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Install Instructions

https://github.com/allen-cell-animated/agave/blob/main/INSTALL.md

What's Changed

  • additional clip plane that can be oriented in any 3d angle to slice volume data
  • per-channel color gradients
  • support OME-Zarr v0.5
  • internals: update Qt to 6.8
  • miscellaneous minor fixes

New Contributors

Full Changelog: v1.7.2...v1.8.0

v1.7.2

25 Sep 14:16

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Installation instructions

INSTALL.md

Release Notes

  • AGAVE now has installers for Windows and Mac!
  • flip volume along any axis using new checkboxes in Volume Scale
  • interpolate on/off: useful for visualizing segmentations
  • in-viewport XYZ axis indicator on/off
  • view toolbar with buttons to align view to any axis
  • dark and light theme icons
  • can load TIFF image sequences as time series (AGAVE will assume all TIFF files in the directory are the image sequence)
  • load gs: and s3: urls
  • fixed render dialog bug in which some renders were using the wrong number of samples
  • fixed bug in which ray march mode was not showing the bounding box

Full Changelog: v1.6.4...v1.7.2

v1.7.1

25 Sep 03:36

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Installation instructions

INSTALL.md

Release Notes

  • AGAVE now has installers for Windows and Mac!
  • flip volume along any axis using new checkboxes in Volume Scale
  • interpolate on/off: useful for visualizing segmentations
  • in-viewport XYZ axis indicator on/off
  • view toolbar with buttons to align view to any axis
  • dark and light theme icons
  • can load TIFF image sequences as time series (AGAVE will assume all TIFF files in the directory are the image sequence)
  • load gs: and s3: urls
  • fixed render dialog bug in which some renders were using the wrong number of samples
  • fixed bug in which ray march mode was not showing the bounding box

Full Changelog: v1.6.4...v1.7.1

v1.6.4

16 Apr 17:39

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Changes since 1.5

  • new in-viewport interactive light rotation widget (Press R to toggle)
  • Help menu and About dialog
  • Scale bar
  • Option to preserve all current settings when loading an image
  • Update Qt to use Fusion style for more consistent look cross-platform
  • server mode now supports raymarch render mode
  • loads tiff files written by SCIFIO
  • several minor ui bug fixes

Full Changelog: v1.5.0...v1.6.4

v1.6.0

15 Apr 16:15

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v1.6.0 Pre-release
Pre-release

What's Changed

  • new in-viewport interactive light rotation widget (Press R to toggle)
  • Help menu and About dialog
  • Scale bar
  • Option to preserve all current settings when loading an image
  • Update Qt to use Fusion style for more consistent look cross-platform
  • server mode now supports raymarch render mode
  • loads tiff files written by SCIFIO
  • several minor ui bug fixes

Complete set of changes

New Contributors

Full Changelog: v1.5.0...v1.6.0

AGAVE v1.5.0

05 May 20:13

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What's Changed

  • New Render window: allows time series rendering and control of output resolution and quality
  • OME-Zarr support, both cloud (http urls) and local filesystem
  • Loading dialog allows you to choose subsets of the data to load
  • update user interface to Qt6

Full Changelog: v1.4.1...v1.5.0

v1.5.0

05 May 20:09

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What's Changed

  • New Render window: allows time series rendering and control of output resolution and quality
  • OME-Zarr support, both cloud (http urls) and local filesystem
  • Loading dialog allows you to choose subsets of the data to load
  • update user interface to Qt6

Full Changelog: v1.4.1...v1.5.0

v1.4.1

06 Jul 00:08

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Minor update to allow some OME-TIFFs in which the OME-XML is prefixed by "<OME" rather than "<xml".

v1.4.0

30 Jun 19:01

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This release contains a handful of small improvements.

  • The ROI sliders now show pixels/slices for precise positioning, and have draggable bars

  • Volume scale gets more decimal places

  • Fix issue loading some CZI time series

  • Improve TIFF loading of xy pixel scale in non-OME tiffs

  • Renderer: improved pixel sampling for better image convergence

  • Renderer: improved speed when turning channels on/off

  • Code/Internals: compile with C++17, increase GLSL shader versions from 330 to 400, and remove boost as dependency