Stars
🌊 Align 32-bit linear images with grid warping optimization
Scripts for working with and analyzing kerning information
Source code for 'Beginning Game Development with Python and Pygame' by Will McGugan
A simple C++ library for reading and writing audio files.
This is a soon to be 3D game engine written in C++ with Vulkan as its main rendering API. It is intended for Linux and Windows.
Custom voxel engine written in C++ and OpenGL
Lightweight, cross-platform & full-featured shader IDE
C++ examples for the Vulkan graphics API
Drop-in replacement for Vulkan shared library, for older hardware compatibility
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
This is an example code based on a simple N-body simulation written in C++ which can be used to demonstrate the functionality of the Intel® compiler report and Intel® Advisor.
One stop solution for all Vulkan samples
Lightweight, multi-platform, data-oriented game engine.
One stop shop for getting started with the Vulkan API
Rythe is a data-oriented C++20 game engine built to make optimal use of modern hardware.
3D C++ Game Engine - yet another open source game engine
Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
3D C/C++ Game Engine - Created By Brady Jessup
University Final project - JavaScript + WebGL 2D Game Engine.
Open "Minecraft-like" game with multiplayer support and Lua scripting support for the both client and server
Collaborative Collection of C++ Best Practices. This online resource is part of Jason Turner's collection of C++ Best Practices resources. See README.md for more information.