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Examples of my Claude Code infrastructure with skill auto-activation, hooks, and agents
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
Goal Oriented Action Planning example in Godot
An Open Source package that allows video game creators, AI researchers and hobbyists the opportunity to learn complex behaviors for their Non Player Characters or agents
Smash The Mesh (STM) is a Godot add-on that allows you to break 3D meshes into multiple pieces and apply physics to each fragment. It includes features for saving the results to disk (cache) for qu…
Code repository for the Inventory Systems course
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
Preguntas típicas sobre React para entrevistas de trabajo ⚛️
Best password generator agnostic to framework
Solidity language, crypto/blockhain web to share and buy artists royalties.
My first and old portfolio as a developer. Built with NextJS.
Boilerplate | ExpressJS server