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Keen Games
- London, UK
Stars
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
Unity C# reference source code.
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
Visual Studio extension for assembly syntax highlighting and code completion in assembly files and the disassembly window
A class-leading water system implemented in Unity
Mixbox is a library for natural color mixing based on real pigments.
Creative and unusual things that can be done with the Windows API.
Temporal Reprojection Anti-Aliasing for Unity 5.0+
Sharpmake is an open-source C#-based solution for generating project definition files, such as Visual Studio projects and solutions, GNU makefiles, Xcode projects, etc.
Atmospheric Scattering for Unity
Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.
Procedural World Editor is a node based procedural terrain generator
This project has been sunset as of 1st Jan 2018 and is no longer supported or maintained
Windows API wrapper class for simulating mouse movement, clicking, and more.
A ray tracer, built in Unity with compute shaders
Networking middleware for unity using Lidgren, with a custom dedicated server. This library is now obsolete in favor of its successor: https://bitbucket.org/jbruening/pnet2
A .NET command-line app that produces an import library (.lib) from a target dynamic link library (.dll).
A constraint-based random number generater for use in games
A set of C# libraries for runtime behaviour tree editing, scripting and inspection
Optimizing Lightmap seams in Unity with stitching.
domme / crest-oceanrender
Forked from wave-harmonic/crestNovel ocean rendering techniques (Unity3D)