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Godot Engine – Multi-platform 2D and 3D game engine
A free and strong UCI chess engine
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
C++ library for solving Hamilton-Jacobi equations and related PDEs using high-order numerical methods