Stride voxel rendering and compositing integration for vvvv.
This project brings Voxel Cone Tracing Global Illumination to the visual programming environment, exposing the Stride.Voxels functionality as VL nodes. It allows developers and creative coders working in vvvv gamma to implement voxel-based Stride rendering techniques natively within their workflows by installing the NuGet package.
- VL.Stride.Voxels - Wrapper for vvvv gamma. Provides a node set to construct voxel compositors and rendering pipelines interactively.
- Stride.Voxels - Core C# library containing the Stride voxel rendering implementation. Can be used in any Stride game or .NET application.
As of now, you must install two packages manually:
// Install the VL wrapper
nuget install VL.Stride.Voxels
// Install the core Stride package without dependencies (to avoid downloading packages already included in vvvv)
nuget install Stride.Voxels -Version 4.2.1.2487 -DependencyVersion IgnoreCompatibility: Compatible with >= vvvv_gamma_7.1-0174
Notice: The Stride.Voxels version should match the Stride version vvvv is currently using. If you are on the latest pre-release version of vvvv, check StrideVersion. If you are on a stable release, check the vvvv About dialog.
Help patches for vvvv are available via the Help Browser under the Stride Voxels category.
Contributions are welcome! Open issues or submit pull requests. Questions are welcome on the vvvv forum.
Please check the issue tracker for known bugs and current limitations.
- tebjan - all the heavy lifting to assemble a working example.
- bj-rn - maintaining the branch.
- antokhio - aligning the code with the vvvv API.
The source code is published under the MIT License. See the LICENSE.md file for details.