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Geospatial Rendering in Three.js
Classifies GPUs based on their 3D rendering benchmark score allowing the developer to provide sensible default settings for graphically intensive applications.
Use React and Three.js inside Mapbox and Maplibre
πΉοΈ A floating rigibody character controller
π A curated list of awesome Angular resources
glTF 2.0 SDK for JavaScript and TypeScript, on Web and Node.js.
This is a repository for the code posted on my blog
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
Experimental Maps for Web, Mobile and Desktop
Next generation distributed, event-driven, parallel config management!
Open Source alternative to Algolia + Pinecone and an Easier-to-Use alternative to ElasticSearch β‘ π β¨ Fast, typo tolerant, in-memory fuzzy Search Engine for building delightful search experiences
A curated list of replacements for existing software written in Rust
100+ open-source clones of popular sites like Airbnb, Amazon, Instagram, Netflix, Tiktok, Spotify, Whatsapp, Youtube etc. See source code, demo links, tech stack, github stars.
Docker container for converting gltf files into apple usdz quicklook files
A self contained OBS -> FTL -> WebRTC live streaming server. Comprised of 3 parts once configured anyone can achieve sub-second OBS to the browser livestreaming
Sitemap generator for next.js. Generate sitemap(s) and robots.txt for all static/pre-rendered/dynamic/server-side pages.
π¨π A React renderer for Three.js
A redis clone in Python 3 to disprove some falsehoods about performance.
Etebase TypeScript API for the web, node and react-native!
Pac-Man prototype in WebXR using Three.js
Build your Typescript Node.js projects using blazing fast esbuild
An authorization library that supports access control models like ACL, RBAC, ABAC in Node.js and Browser
π Freely available programming books
Run macOS VM in a Docker! Run near native OSX-KVM in Docker! X11 Forwarding! CI/CD for OS X Security Research! Docker mac Containers.
node.js command-line interfaces made easy
The source code for a tutorial on rendering water using WebGL + Rust + WebAssembly