Full-stack .NET developer · Unity & Go enthusiast · Cosplay & movie props maker
Yaroslavl, Russia / Burgas, Bulgaria
Mathematics graduate from Yaroslavl State University with a long career building database-driven web applications in C# and .NET. Currently expanding into Go, Unity, and realtime full-stack work with Blazor and SignalR. On the side — 3D modeling, scanning, reverse engineering, and printing; cosplay and movie props.
- Actively learning Go and Unity game development
- Completed School 21 (Sber) developer track
- Building several pet projects (see below)
- Advancing 3D modeling, scanning, reverse engineering, and 3D printing
Backend & APIs
C#, .NET (Framework / .NET Core+), ASP.NET Core, Minimal API, Web API, EF Core, REST, Go
Data & Realtime
PostgreSQL, MSSQL / T-SQL, Redis, SignalR
Frontend
Blazor, HTML, CSS, JavaScript
DevOps & Tools
Git, Docker, Linux (WSL), Bash, CMake / Make
Game Development
Unity, C#
3D & Maker
Autodesk Fusion 360, 3D printing (FFF / SLA), 3D scanning, reverse engineering, prop making
Fixed-asset inventory system (.NET)
Cooperative MMORPG — Unity client + Go backend server
Minimal kanban board with built-in realtime chat (.NET, Blazor, SignalR, PostgreSQL, Redis)
Local web service forwarding scanner images to the browser (.NET)
Editor extension for convenient object snapping in Unity
- Database-driven intranet systems: admissions, student records, dormitory management, integrations
- Stack: ASP.NET / C# / SQL Server; recent focus on .NET Core and PostgreSQL in side projects
- 3D modeling, printing, and finishing — blasters, lightsabers, masks, and more
- ASP.NET / C# / SQL Server enterprise projects
- ERP systems and library barcode solution
- Yaroslavl State University — Specialist in Mathematics (1999 – 2004)
- School 21 (Sber) — Developer track (completed)
- CS50x (Harvard / edX)
- Russian (Native)
- English (B2)