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An implementation of Saddle Vertex Graph (SVG)

Cuda 2 Updated Apr 11, 2016

latex-cleaner. A tool for cleaning latex document folders. Copies all relevant files to the output folder. Removes commented out parts of the .tex files. Can eliminate subdirectories and rename fil…

Python 2 Updated Apr 2, 2020

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

C++ 72,707 11,716 Updated Apr 17, 2026

A curvilinear mesh generator for high order finite element analysis

C++ 72 23 Updated Jun 13, 2018

Applied 3D geometry in C++, with a focus on surface meshes.

C++ 1,296 181 Updated Oct 13, 2025

library for nonlinear optimization, wrapping many algorithms for global and local, constrained or unconstrained, optimization

C 2,206 673 Updated Mar 13, 2026

Wrapping python made easy

C++ 125 13 Updated Aug 19, 2019

Extremely simple yet powerful header-only C++ plotting library built on the popular matplotlib

C++ 4,752 1,191 Updated Nov 21, 2023
C++ 73 28 Updated Aug 19, 2019

Header only tiny wavefront .obj loader in pure C99

C 542 64 Updated Jun 22, 2025

Lightweight open source FBX importer

C 1,313 149 Updated Feb 22, 2026

Dynamic AABB trees in C++ with support for periodic systems.

C++ 341 63 Updated Jan 2, 2021

A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing

C++ 540 74 Updated Apr 7, 2020

Demo implementation of smoothly filling holes in 3D meshes using surface fairing

C++ 321 55 Updated Feb 26, 2018

C++ Library for reading and writing FBX files

C++ 305 51 Updated Jul 30, 2020

Least squares conformal mapping implemented in C++

C++ 116 20 Updated Aug 2, 2020

Convert any Triangle Mesh to Watertight Manifold

C++ 705 77 Updated Jul 1, 2020

gDel3D is the fastest 3D Delaunay triangulation algorithm. It uses the GPU for massive parallelism.

C++ 177 36 Updated Aug 1, 2018

Implementation of the bounding mesh and bounding convex decomposition algorithms for single-sided mesh approximation

C++ 347 51 Updated Sep 2, 2021

QuadriFlow: A Scalable and Robust Method for Quadrangulation

C++ 818 100 Updated Dec 7, 2019

Mesh simplification with UV's boundary preserved

C++ 526 63 Updated Mar 19, 2020