Stars
Multi-layer Recurrent Neural Networks (LSTM, RNN) for character-level language models in Python using Tensorflow
A Unity library for common movement AI
A network library for client/server games written in C++
Hazel Networking is a low level networking library for C# providing connection orientated, message based communication via TCP, UDP and RUDP.
A detailed implementation of the TrueSkill algorithm to go along with my "Computing Your Skill" blog post
A Blender script to procedurally generate 3D spaceships
clumsy makes your network condition on Windows significantly worse, but in a controlled and interactive manner.
C# Source Engine Rcon Library (with example usage)
A simple wrapper to the .NET AES encryption algorithm functionality.
Now unnecessary, use the official code instead: https://github.com/Unity-Technologies/UnityCsReference
Protocol Buffers library for idiomatic .NET
A highly customizable implementation of Subpixel Morphological Antialiasing for Unity
Unity3d UDP networking library focused on high-CCU, multi-server architecture.
Box2D physics library ported to aid interoperation with Unity 3D
Slip.js — UI library for manipulating lists via swipe and drag gestures
Industry-standard navigation-mesh toolset for games
Networking middleware for unity using Lidgren, with a custom dedicated server. This library is now obsolete in favor of its successor: https://bitbucket.org/jbruening/pnet2