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A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Defold is a completely free to use game engine for development of desktop, mobile and web games.
fheroes2 is a recreation of Heroes of Might and Magic II game engine
Open NSynth Super is an experimental physical interface for the NSynth algorithm
Open reimplementation of Might and Magic 6 7 8 game engine
Reimplementation of Gothic I and II using modern technologies.
Extra native OS functions for games written using the Defold game engine
A boilerplate for developing audio plugins with JUCE & CMake & VSCode
Pathfinder and A* solver (astar or a-star) native extension for Defold Engine build on MicroPather.
Defold engine native extension for drawing pixels into texture buffer.
Dynamic Tree(aka AABB Tree) native extension for Defold Engine
Library for sending messages from JavaScript to Defold (Lua)
Facebook Instant Games extension for the Defold game engine
UnityAds native extension for Defold engine.
Screenshot extension for the Defold game engine
Poki SDK native extension for Defold game engine
Defold Math eXtension Library that avoids allocations
Defold native extension for Google Play Game Services