Stars
This repository is intended to be used as a code repository for learning DirectX 12.
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
A tool for creating and running Linux containers using lightweight virtual machines on a Mac. It is written in Swift, and optimized for Apple silicon.
My toy engine, mainly for rendering experiment and prototyping.
Software rendering engine with PBR. Built from scratch on C++.
Tutorial for the Vulkan graphics and compute API
Personal hobby project to experiment with various rendering techniques.
A tool for recompiling Xbox 360 games to native executables.
The 2013 edition of the Source SDK
Unsloth Studio is a web UI for training and running open models like Qwen, DeepSeek, gpt-oss and Gemma locally.
Implementation of Google's Handheld Multi-Frame Super-Resolution algorithm (from Pixel 3 and Pixel 4 camera)
Joint demosaicing and denoising of RAW images with a CNN
Gui PoC for wirelessly connecting to the Yi M1 camera without a smartphone and decoding the remote live view