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Starred repositories
⛵ 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
Source code for Outline Shader tutorial for Unity. Detects edges in a scene using the depth and normals buffers.
Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.
Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.
Source code for Toon Water Shader tutorial for Unity. Renders and animates toon-style waves from a noise texture and generates shoreline foam based off the depth buffer.
Collection of shaders and visual effects created for Unity 3D.
A container for all sorts of handy shaders.
Using depth data to achieve scanning effects, x-ray effects, and shield energy field effects. Version Unity5.6 +
An example showing how to inverse-project depth samples into the view/world space in Unity.
Miscellaneous Shaders in Unity, WIP(maybe?)
The easiest way to achieve outlines in unity.
Unity's standard shader with triplanar mapping
Unity material and shader for applying clipped, dithered transparency
(Unity) Cross-fading LOD shader example
Scanned statue models from the Three D Scans project, optimized for real-time rendering use.
Example shaders showing different methods of implementing normal mapping for triplanar shaders.
A shader to control the direction water flows based on a flow map in Unity.
A sublime text plugin which aim at boosting happiness when editing Unity Shader, behaved as IDE-like, followed the lastest Unity release.
Realtime 2D Raytracing in Unity using Signed Distance Fields 💡
An image effect based distortion/heat effect that doesn't use grab pass
Adaptation of the standard Unity PBS shader to include Toon lighting