- Rome, Italy
- @_Bamless
Stars
Hyprland is an independent, highly customizable, dynamic tiling Wayland compositor that doesn't sacrifice on its looks.
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
A tool for use with clang to analyze #includes in C and C++ source files
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Hyprland plugin for an i3 / sway like manual tiling layout
Simple physics simulator with support for rigid bodies, force generators and constraints.
A single-header C++ library for simplifying the use of CUDA Runtime Compilation (NVRTC).
A C++-based, cross platform ray tracing library
Advanced scripting and mod support for Divinity Original Sin 2
Edit by Example - automated file editing just from given examples.
castano / jiyu
Forked from zhuowei/jiyuA compiler and programming language for fun.