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libGME_M

Title stands for libGME Modified. Focused on the SNES aspect alone, it reconstructs the SPC emulator to allow a greater level of external access to its insides to the user (program). Also features a memory read-write-execute reporting API.

This is a fusion of libGME 0.5.2 and Snes_Spc 0.9.0

  • Facilities were added to allow interaction between parts of the emulator and the user (program).
  • Blargg custom implemented an optional Dsp Smoothing algorithm to reduce clicks and pops on tracks that rapidly adjust volume.

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