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University of Manchester
- United Kingdom
- benmandrew.com
- https://orcid.org/0009-0009-8910-5899
Stars
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
C++ examples for the Vulkan graphics API
Repository for the book "Crafting Interpreters"
Combustion engine simulator that generates realistic audio.
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
A curated list of Multiplayer Game Network Programming Resources
A command line tool that recreates the famous data decryption effect seen in the 1992 movie Sneakers.
Tutorial for the Vulkan graphics and compute API
Vigil, the eternal morally vigilant programming language
MirageOS is a library operating system that constructs unikernels
The CompCert formally-verified C compiler
C++ `std::unique_ptr` that represents each object as an NFT on the Ethereum blockchain
Custom Minecraft Classic / ClassiCube client written in C from scratch (formerly ClassicalSharp in C#)
openblack is an open-source game engine that supports playing Black & White (2001).
A reimplementation of BioWare's Aurora engine (and derivatives). Pre-pre-alpha :P
Free 2D graphics engine with raster effects for retro/classic style game development
Hardcaml is an OCaml library for designing hardware.
An attempt to understand how DOOM engine works
Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
Simulation for spacecraft attitude control system analysis and design
a fast, extensible, type driven Haskell ECS framework for games
The Ott tool for writing definitions of programming languages and calculi
The Dæmon game engine. 20 years of development above id Tech 3. Historically based on id Tech 3 through ioq3, Wolf:ET and XreaL a very long time ago.