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A high-performance asymmetric lossless compression library optimized for Content Delivery. Decodes 40% faster than LZ4 on ARM64.
tiny dependency-free lossless compressor for BC/DXT texture streams (C99, ~800 LoC)
Monolith's acclaimed 3d FPS, The Operative: No One Lives Forever.
Image loading abstraction header for Linux, Windows, Mac, and iOS.
The “Verified Tweaks” section includes empirically validated system configurations, derived from controlled benchmarking scenarios and frame-level telemetry analysis. Each modification has been rep…
A cross-platform framework for developing spatial audio algorithms and software in C/C++
small immediate-mode UI library with a focus on design and animation
Tiny Minecraft clone in C and GLSL using the new SDL3 GPU API
Voxel SVO/DAG renderer with limited detail. My RAM can't fit unlimited data and I don't like loops in my DAG.
Single-header, cross-platform libraries for game development
C projects: algorithms, games, and networking
List of single-file C/C++ libraries, with emphasis on clause-less licenses.
2D terrain divided into tiles, compressed on CPU, decompressed on GPU, with caching to decrease PCIE bottleneck and VRAM requirement for very big terrains.
GoodbyeDPI — Deep Packet Inspection circumvention utility (for Windows)
Generate simplified 3d meshes from high resolution meshes
Better lossless compression than PNG with a simpler algorithm
Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.