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Pull requests list

Only re-allocate modified meshes with differing sizes/layouts A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24326 opened May 17, 2026 by Aceeri Member Draft
Add warning about Frustum when using SpotLight
#24324 opened May 17, 2026 by Pnoenix Contributor Loading…
FixedNode A-UI Graphical user interfaces, styles, layouts, and widgets D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Release-Note Work that should be called out in the blog due to impact
#24323 opened May 16, 2026 by ickshonpe Contributor Loading…
Support require attribute in resource derive
#24322 opened May 16, 2026 by musjj Contributor Loading…
Re-export everything from the gltf library
#24321 opened May 16, 2026 by musjj Contributor Loading…
transform: Add transform_vector methods
#24319 opened May 16, 2026 by lkolbly Contributor Loading…
rename bevy_settings to bevy-settings
#24317 opened May 16, 2026 by mockersf Member Loading… 0.19
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bevy_ecs: rename MyEvent to MyMessage in example comment A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24316 opened May 16, 2026 by etorresh Loading…
docs(bevy_ecs): clarify how to configure Res/ResMut validation error … A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24315 opened May 15, 2026 by tylerrussin Loading…
Avoid excess F_ab sampling in solari A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes D-Shaders This code uses GPU shader languages S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24313 opened May 15, 2026 by dylansechet Contributor Loading…
Change swap to memcopy in Column::initialize_from_unchecked A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24312 opened May 15, 2026 by SpecificProtagonist Contributor Loading…
Fix AbortOnPanic-related doc comments A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24310 opened May 15, 2026 by SpecificProtagonist Contributor Loading…
Introduce AccessibleLabel component. A-Accessibility A problem that prevents users with disabilities from using Bevy A-UI Graphical user interfaces, styles, layouts, and widgets C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24308 opened May 15, 2026 by viridia Contributor Loading…
text input selection radius A-Rendering Drawing game state to the screen A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24307 opened May 15, 2026 by ickshonpe Contributor Loading…
Selection rect gap fix A-Rendering Drawing game state to the screen A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24306 opened May 15, 2026 by ickshonpe Contributor Loading… 0.19
Fix Deserialize derive for BrpResponse A-Dev-Tools Tools used to debug Bevy applications. S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24305 opened May 15, 2026 by MarcGuiselin Contributor Loading…
Update variadics_please requirement from 1.1 to 2.0 C-Dependencies A change to the crates that Bevy depends on
#24304 opened May 15, 2026 by dependabot Bot Loading…
Bump crate-ci/typos from 1.45.2 to 1.46.1 C-Dependencies A change to the crates that Bevy depends on S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24303 opened May 15, 2026 by dependabot Bot Loading…
Bump github/codeql-action from 4.35.3 to 4.35.4 C-Dependencies A change to the crates that Bevy depends on S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24302 opened May 15, 2026 by dependabot Bot Loading…
docs - modernized nix linux dependencies example A-Meta About the project itself C-Docs An addition or correction to our documentation O-Linux Specific to the Linux desktop operating system S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24301 opened May 15, 2026 by octocron Loading…
Optimize bevy_solari binding layouts and bevy_render SlabAllocator robustness A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. D-Complex Quite challenging from either a design or technical perspective. Ask for help! D-Shaders This code uses GPU shader languages S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24298 opened May 14, 2026 by Os-Ir Loading…
text_input example clean up A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24297 opened May 14, 2026 by ickshonpe Contributor Loading…
ime_support example clean up A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Examples An addition or correction to our examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24296 opened May 14, 2026 by ickshonpe Contributor Loading…
multiple_text_inputs example: Navigate to next input on submission A-UI Graphical user interfaces, styles, layouts, and widgets C-Examples An addition or correction to our examples C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24295 opened May 14, 2026 by ickshonpe Contributor Loading… 0.19
multiple_text_input example layout fixes A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24294 opened May 14, 2026 by ickshonpe Contributor Loading… 0.19
ProTip! Filter pull requests by the default branch with base:main.