Stars
2D skeletal animation runtimes for Spine.
Instant Skinned Gaussian Avatars for Web, Mobile and VR Applications
[ICLR 2025] Official implementation of "DiffSplat: Repurposing Image Diffusion Models for Scalable 3D Gaussian Splat Generation".
Builder and index for PyTorch packages
[NeurIPS 2024] Human 3Diffusion: Realistic Avatar Creation via Explicit 3D Consistent Diffusion Models
Official repo for PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observations, ECCV 2024
DIAMOND (DIffusion As a Model Of eNvironment Dreams) is a reinforcement learning agent trained in a diffusion world model. NeurIPS 2024 Spotlight.
Code of [CVPR 2024] "Animatable Gaussians: Learning Pose-dependent Gaussian Maps for High-fidelity Human Avatar Modeling"
The Training and Demo code for: Ash: Animatable gaussian splats for efficient and photoreal human rendering (CVPR 2024)
[CVPR2024] Official implementation of SplattingAvatar.
A unified framework for 3D content generation.
A transparent PyTorch micro-framework for pragmatic research code. Comes with a terminal-based IDE for stateful and iterative debugging.
This is a collective repository for all 3DGS related progresses in research and industry world
3D高斯论文,持续更新,欢迎交流讨论。
Aria is Your AI Research Assistant Powered by GPT Large Language Models
This technique is designed to instance Characters(SkinnedMeshRender).
Bringing Characters to Life with Computer Brains in Unity
The source code for the Menge crowd simulation framework
The official PyTorch implementation of the paper "Human Motion Diffusion Model"
Easy NeRF synthetic dataset creation within Blender
[TPAMI 2025] Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians
A PyTorch port of the Neural 3D Mesh Renderer
HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Prior
A plugin to play captured volograms (.vols files) in Unreal 4 & 5.