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Copy pathdeobfuscated.c
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711 lines (630 loc) · 21.1 KB
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#include <SDL2/SDL.h>
#include <stdint.h>
#define PULL mem(++S, 1, 0, 0)
#define PUSH(x) mem(S--, 1, x, 1)
uint8_t *rom, *chrrom, // Points to the start of PRG/CHR ROM
prg[4], chr[8], // Current PRG/CHR banks
prgbits = 14, chrbits = 12, // Number of bits per PRG/CHR bank
A, X, Y, P = 4, S = ~2, PCH, PCL, // CPU Registers
addr_lo, addr_hi, // Current instruction address
nomem, // 1 => current instruction doesn't write to memory
result, // Temp variable
val, // Current instruction value
cross, // 1 => page crossing occurred
tmp, // Temp variables
ppumask, ppuctrl, ppustatus, // PPU registers
ppubuf, // PPU buffered reads
W, // Write toggle PPU register
fine_x, // X fine scroll offset, 0..7
opcode, // Current instruction opcode
nmi_irq, // 1 => IRQ occurred
// 4 => NMI occurred
ntb, // Nametable byte
ptb_lo, // Pattern table lowbyte
vram[2048], // Nametable RAM
palette_ram[64], // Palette RAM
ram[8192], // CPU RAM
chrram[8192], // CHR RAM (only used for some games)
prgram[8192], // PRG RAM (only used for some games)
oam[256], // Object Attribute Memory (sprite RAM)
mask[] = {128, 64, 1, 2, // Masks used in branch instructions
1, 0, 0, 1, 4, 0, 0, 4, 0,
0, 64, 0, 8, 0, 0, 8}, // Masks used in SE*/CL* instructions.
keys, // Joypad shift register
mirror, // Current mirroring mode
mmc1_bits, mmc1_data, mmc1_ctrl, // Mapper 1 (MMC1) registers
mmc3_chrprg[8], mmc3_bits, // Mapper 4 (MMC3) registers
mmc3_irq, mmc3_latch, //
chrbank0, chrbank1, prgbank, // Current PRG/CHR bank
rombuf[1024 * 1024], // Buffer to read ROM file into
*key_state;
uint16_t scany, // Scanline Y
T, V, // "Loopy" PPU registers
sum, // Sum used for ADC/SBC
dot, // Horizontal position of PPU, from 0..340
atb, // Attribute byte
shift_hi, shift_lo, // Pattern table shift registers
cycles, // Cycle count for current instruction
frame_buffer[61440]; // 256x240 pixel frame buffer. Top and bottom 8 rows
// are not drawn.
int shift_at = 0;
// Read a byte from CHR ROM or CHR RAM.
uint8_t *get_chr_byte(uint16_t a) {
return &chrrom[chr[a >> chrbits] << chrbits | a % (1 << chrbits)];
}
// Read a byte from nametable RAM.
uint8_t *get_nametable_byte(uint16_t a) {
return &vram[mirror == 0 ? a % 1024 // single bank 0
: mirror == 1 ? a % 1024 + 1024 // single bank 1
: mirror == 2 ? a & 2047 // vertical mirroring
: a / 2 & 1024 | a % 1024]; // horizontal mirroring
}
// If `write` is non-zero, writes `val` to the address `hi:lo`, otherwise reads
// a value from the address `hi:lo`.
uint8_t mem(uint8_t lo, uint8_t hi, uint8_t val, uint8_t write) {
uint16_t addr = hi << 8 | lo;
switch (hi >>= 4) {
case 0: case 1: // $0000...$1fff RAM
return write ? ram[addr] = val : ram[addr];
case 2: case 3: // $2000..$2007 PPU (mirrored)
lo &= 7;
// read/write $2007
if (lo == 7) {
tmp = ppubuf;
uint8_t *rom =
// Access CHR ROM or CHR RAM
V < 8192 ? write && chrrom != chrram ? &tmp : get_chr_byte(V)
// Access nametable RAM
: V < 16128 ? get_nametable_byte(V)
// Access palette RAM
: palette_ram + (uint8_t)((V & 19) == 16 ? V ^ 16 : V);
write ? *rom = val : (ppubuf = *rom);
V += ppuctrl & 4 ? 32 : 1;
V %= 16384;
return tmp;
}
if (write)
switch (lo) {
case 0: // $2000 ppuctrl
ppuctrl = val;
T = T & 0xf3ff | val % 4 << 10;
break;
case 1: // $2001 ppumask
ppumask = val;
break;
case 5: // $2005 ppuscroll
T = (W ^= 1)
? fine_x = val & 7, T & ~31 | val / 8
: T & 0x8c1f | val % 8 << 12 | val * 4 & 0x3e0;
break;
case 6: // $2006 ppuaddr
T = (W ^= 1)
? T & 0xff | val % 64 << 8
: (V = T & ~0xff | val);
}
if (lo == 2) { // $2002 ppustatus
tmp = ppustatus & 0xe0;
ppustatus &= 0x7f;
W = 0;
return tmp;
}
break;
case 4:
if (write && lo == 20) // $4014 OAM DMA
for (uint16_t i = 256; i--;)
oam[i] = mem(i, val, 0, 0);
// $4016 Joypad 1
for (tmp = 0, hi = 8; hi--;)
tmp = tmp * 2 + key_state[(uint8_t[]){
SDL_SCANCODE_X, // A
SDL_SCANCODE_Z, // B
SDL_SCANCODE_TAB, // Select
SDL_SCANCODE_RETURN, // Start
SDL_SCANCODE_UP, // Dpad Up
SDL_SCANCODE_DOWN, // Dpad Down
SDL_SCANCODE_LEFT, // Dpad Left
SDL_SCANCODE_RIGHT, // Dpad Right
}[hi]];
if (lo == 22) {
if (write) {
keys = tmp;
} else {
tmp = keys & 1;
keys /= 2;
return tmp;
}
}
return 0;
case 6: case 7: // $6000...$7fff PRG RAM
addr &= 8191;
return write ? prgram[addr] = val : prgram[addr];
default: // $8000...$ffff ROM
// handle mapper writes
if (write)
switch (rombuf[6] >> 4) {
case 7: // mapper 7
mirror = !(val / 16);
prg[0] = val % 8 * 2;
prg[1] = prg[0] + 1;
break;
case 4: { // mapper 4
uint8_t addr1 = addr & 1;
switch (hi >> 1) {
case 4: // Bank select/bank data
*(addr1 ? &mmc3_chrprg[mmc3_bits & 7] : &mmc3_bits) = val;
tmp = mmc3_bits >> 5 & 4;
for (int i = 4; i--;) {
chr[0 + i + tmp] = mmc3_chrprg[i / 2] & ~!(i % 2) | i % 2;
chr[4 + i - tmp] = mmc3_chrprg[2 + i];
}
tmp = mmc3_bits >> 5 & 2;
prg[0 + tmp] = mmc3_chrprg[6];
prg[1] = mmc3_chrprg[7];
prg[3] = rombuf[4] * 2 - 1;
prg[2 - tmp] = prg[3] - 1;
break;
case 5: // Mirroring
if (!addr1) {
mirror = 2 + val % 2;
}
break;
case 6: // IRQ Latch
if (!addr1) {
mmc3_latch = val;
}
break;
case 7: // IRQ Enable
mmc3_irq = addr1;
break;
}
break;
}
case 3: // mapper 3
chr[0] = val % 4 * 2;
chr[1] = chr[0] + 1;
break;
case 2: // mapper 2
prg[0] = val & 31;
break;
case 1: // mapper 1
if (val & 0x80) {
mmc1_bits = 5;
mmc1_data = 0;
mmc1_ctrl |= 12;
} else if (mmc1_data = mmc1_data / 2 | val << 4 & 16, !--mmc1_bits) {
mmc1_bits = 5;
tmp = addr >> 13;
*(tmp == 4 ? mirror = mmc1_data & 3, &mmc1_ctrl
: tmp == 5 ? &chrbank0
: tmp == 6 ? &chrbank1
: &prgbank) = mmc1_data;
// Update CHR banks.
chr[0] = chrbank0 & ~!(mmc1_ctrl & 16);
chr[1] = mmc1_ctrl & 16 ? chrbank1 : chrbank0 | 1;
// Update PRG banks.
tmp = mmc1_ctrl / 4 % 4 - 2;
prg[0] = !tmp ? 0 : tmp == 1 ? prgbank : prgbank & ~1;
prg[1] = !tmp ? prgbank : tmp == 1 ? rombuf[4] - 1 : prgbank | 1;
}
}
return rom[(prg[hi - 8 >> prgbits - 12] & (rombuf[4] << 14 - prgbits) - 1)
<< prgbits |
addr & (1 << prgbits) - 1];
}
return ~0;
}
// Read a byte at address `PCH:PCL` and increment PC.
uint8_t read_pc() {
val = mem(PCL, PCH, 0, 0);
!++PCL && ++PCH;
return val;
}
// Set N (negative) and Z (zero) flags of `P` register, based on `val`.
uint8_t set_nz(uint8_t val) { return P = P & 125 | val & 128 | !val * 2; }
int main(int argc, char **argv) {
SDL_RWread(SDL_RWFromFile(argv[1], "rb"), rombuf, 1024 * 1024, 1);
// Start PRG0 after 16-byte header.
rom = rombuf + 16;
// PRG1 is the last bank. `rombuf[4]` is the number of 16k PRG banks.
prg[1] = rombuf[4] - 1;
// CHR0 ROM is after all PRG data in the file. `rombuf[5]` is the number of
// 8k CHR banks. If it is zero, assume the game uses CHR RAM.
chrrom = rombuf[5] ? rom + (rombuf[4] << 14) : chrram;
// CHR1 is the last 4k bank.
chr[1] = rombuf[5] ? rombuf[5] * 2 - 1 : 1;
// Bit 0 of `rombuf[6]` is 0=>horizontal mirroring, 1=>vertical mirroring.
mirror = 3 - rombuf[6] % 2;
if (rombuf[6] / 16 == 4) {
mem(0, 128, 0, 1); // Update to default mmc3 banks
prgbits--; // 8kb PRG banks
chrbits -= 2; // 1kb CHR banks
}
// Start at address in reset vector, at $FFFC.
PCL = mem(~3, ~0, 0, 0);
PCH = mem(~2, ~0, 0, 0);
SDL_Init(SDL_INIT_VIDEO);
key_state = (uint8_t*)SDL_GetKeyboardState(0);
// Create window 1024x840. The framebuffer is 256x240, but we don't draw the
// top or bottom 8 rows. Scaling up by 4x gives 1024x960, but that looks
// squished because the NES doesn't have square pixels. So shrink it by 7/8.
void *renderer = SDL_CreateRenderer(
SDL_CreateWindow("smolnes", 0, 0, 1024, 840, SDL_WINDOW_SHOWN), -1,
SDL_RENDERER_PRESENTVSYNC);
void *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_BGR565,
SDL_TEXTUREACCESS_STREAMING, 256, 224);
loop:
cycles = nomem = 0;
if (nmi_irq)
goto nmi_irq;
opcode = read_pc();
uint8_t opcodelo5 = opcode & 31;
switch (opcodelo5) {
case 0:
if (opcode & 0x80) { // LDY/CPY/CPX imm
read_pc();
nomem = 1;
goto nomemop;
}
switch (opcode >> 5) {
case 0: { // BRK or nmi_irq
!++PCL && ++PCH;
nmi_irq:
PUSH(PCH);
PUSH(PCL);
PUSH(P | 32);
// BRK/IRQ vector is $ffff, NMI vector is $fffa
uint16_t veclo = ~1 - (nmi_irq & 4);
PCL = mem(veclo, ~0, 0, 0);
PCH = mem(veclo + 1, ~0, 0, 0);
nmi_irq = 0;
cycles++;
break;
}
case 1: // JSR
result = read_pc();
PUSH(PCH);
PUSH(PCL);
PCH = read_pc();
PCL = result;
break;
case 2: // RTI
P = PULL & ~32;
PCL = PULL;
PCH = PULL;
break;
case 3: // RTS
PCL = PULL;
PCH = PULL;
!++PCL && ++PCH;
break;
}
cycles += 4;
break;
case 16: // BPL, BMI, BVC, BVS, BCC, BCS, BNE, BEQ
read_pc();
if (!(P & mask[opcode >> 6]) ^ opcode / 32 & 1) {
cross = PCL + (int8_t)val >> 8;
PCH += cross;
PCL += val;
cycles += cross ? 2 : 1;
}
break;
case 8: case 24:
switch (opcode >>= 4) {
case 0: // PHP
PUSH(P | 48);
cycles++;
break;
case 2: // PLP
P = PULL & ~16;
cycles += 2;
break;
case 4: // PHA
PUSH(A);
cycles++;
break;
case 6: // PLA
set_nz(A = PULL);
cycles += 2;
break;
case 8: // DEY
set_nz(--Y);
break;
case 9: // TYA
set_nz(A = Y);
break;
case 10: // TAY
set_nz(Y = A);
break;
case 12: // INY
set_nz(++Y);
break;
case 14: // INX
set_nz(++X);
break;
default: // CLC, SEC, CLI, SEI, CLV, CLD, SED
P = P & ~mask[opcode + 3] | mask[opcode + 4];
break;
}
break;
case 10: case 26:
switch (opcode >> 4) {
case 8: // TXA
set_nz(A = X);
break;
case 9: // TXS
S = X;
break;
case 10: // TAX
set_nz(X = A);
break;
case 11: // TSX
set_nz(X = S);
break;
case 12: // DEX
set_nz(--X);
break;
case 14: // NOP
break;
default: // ASL/ROL/LSR/ROR A
nomem = 1;
val = A;
goto nomemop;
}
break;
case 1: // X-indexed, indirect
read_pc();
val += X;
addr_lo = mem(val, 0, 0, 0);
addr_hi = mem(val + 1, 0, 0, 0);
cycles += 4;
goto opcode;
case 2: case 9: // Immediate
read_pc();
nomem = 1;
goto nomemop;
case 17: // Zeropage, Y-indexed
addr_lo = mem(read_pc(), 0, 0, 0);
addr_hi = mem(val + 1, 0, 0, 0);
cycles++;
goto add_x_or_y;
case 4: case 5: case 6: // Zeropage +1
case 20: case 21: case 22: // Zeropage, X-indexed +2
addr_lo = read_pc();
cross = opcodelo5 > 6;
if (cross) {
addr_lo += (opcode & 214) == 150 ? Y : X; // LDX/STX use Y
}
addr_hi = 0;
cycles -= !cross;
goto opcode;
case 12: case 13: case 14: // Absolute +2
case 25: // Absolute, Y-indexed +2/3
case 28: case 29: case 30: // Absolute, X-indexed +2/3
addr_lo = read_pc();
addr_hi = read_pc();
if (opcodelo5 < 25) goto opcode;
add_x_or_y:
val = opcodelo5 < 28 | opcode == 190 ? Y : X;
cross = addr_lo + val > 255;
addr_hi += cross;
addr_lo += val;
cycles +=
((opcode & 224) == 128 | opcode % 16 == 14 & opcode != 190) | cross;
opcode:
cycles += 2;
if (opcode != 76 & (opcode & 224) != 128) {
val = mem(addr_lo, addr_hi, 0, 0);
}
nomemop:
result = 0;
switch (opcode & 227) {
case 1: set_nz(A |= val); break; // ORA
case 33: set_nz(A &= val); break; // AND
case 65: set_nz(A ^= val); break; // EOR
case 225: // SBC
val = ~val;
// fallthrough
case 97: // ADC
sum = A + val + P % 2;
P = P & ~65 | sum > 255 | ((A ^ sum) & (val ^ sum) & 128) / 2;
set_nz(A = sum);
break;
case 34: // ROL
result = P & 1;
// fallthrough
case 2: // ASL
result |= val * 2;
P = P & ~1 | val / 128;
goto memop;
case 98: // ROR
result = P << 7;
// fallthrough
case 66: // LSR
result |= val / 2;
P = P & ~1 | val & 1;
goto memop;
case 194: // DEC
result = val - 1;
goto memop;
case 226: // INC
result = val + 1;
// fallthrough
memop:
set_nz(result);
// Write result to A or back to memory.
nomem ? A = result : (cycles += 2, mem(addr_lo, addr_hi, result, 1));
break;
case 32: // BIT
P = P & 61 | val & 192 | !(A & val) * 2;
break;
case 64: // JMP
PCL = addr_lo;
PCH = addr_hi;
cycles--;
break;
case 96: // JMP indirect
PCL = val;
PCH = mem(addr_lo + 1, addr_hi, 0, 0);
cycles++;
break;
default: {
uint8_t opcodehi3 = opcode / 32;
uint8_t *reg = opcode % 4 == 2 | opcodehi3 == 7 ? &X
: opcode % 4 == 1 ? &A
: &Y;
if (opcodehi3 == 4) { // STY/STA/STX
mem(addr_lo, addr_hi, *reg, 1);
} else if (opcodehi3 != 5) { // CPY/CMP/CPX
P = P & ~1 | *reg >= val;
set_nz(*reg - val);
} else { // LDY/LDA/LDX
set_nz(*reg = val);
}
break;
}
}
}
// Update PPU, which runs 3 times faster than CPU. Each CPU instruction
// takes at least 2 cycles.
for (tmp = cycles * 3 + 6; tmp--;) {
if (ppumask & 24) { // If background or sprites are enabled.
if (scany < 240) {
if (dot - 256 > 63u) { // dot [0..255,320..340]
// Draw a pixel to the framebuffer.
if (dot < 256) {
// Read color and palette from shift registers.
uint8_t color = shift_hi >> 14 - fine_x & 2 |
shift_lo >> 15 - fine_x & 1,
palette = shift_at >> 28 - fine_x * 2 & 12;
// If sprites are enabled.
if (ppumask & 16) {
// Loop through all sprites.
for (uint8_t *sprite = oam; sprite < oam + 256; sprite += 4) {
uint16_t sprite_h = ppuctrl & 32 ? 16 : 8,
sprite_x = dot - sprite[3],
sprite_y = scany - sprite[0] - 1,
sx = sprite_x ^ !(sprite[2] & 64) * 7,
sy = sprite_y ^ (sprite[2] & 128 ? sprite_h - 1 : 0);
if (sprite_x < 8 && sprite_y < sprite_h) {
uint16_t sprite_tile = sprite[1],
sprite_addr =
(ppuctrl & 32
// 8x16 sprites
? sprite_tile % 2 << 12 |
sprite_tile << 4 & -32 | sy * 2 & 16
// 8x8 sprites
: (ppuctrl & 8) << 9 | sprite_tile << 4) |
sy & 7,
sprite_color =
*get_chr_byte(sprite_addr + 8) >> sx << 1 & 2 |
*get_chr_byte(sprite_addr) >> sx & 1;
// Only draw sprite if color is not 0 (transparent)
if (sprite_color) {
// Don't draw sprite if BG has priority.
if (!(sprite[2] & 32 && color)) {
color = sprite_color;
palette = 16 | sprite[2] * 4 & 12;
}
// Maybe set sprite0 hit flag.
if (sprite == oam && color)
ppustatus |= 64;
break;
}
}
}
}
// Write pixel to framebuffer. Always use palette 0 for color 0.
// BGR565 palette is used instead of RGBA32 to reduce source code
// size.
frame_buffer[scany * 256 + dot] =
(uint16_t[64]){
25356, 34816, 39011, 30854, 24714, 4107, 106, 2311,
2468, 2561, 4642, 6592, 20832, 0, 0, 0,
44373, 49761, 55593, 51341, 43186, 18675, 434, 654,
4939, 5058, 3074, 19362, 37667, 0, 0, 0,
~0, ~819, 64497, 64342, 62331, 43932, 23612, 9465,
1429, 1550, 20075, 36358, 52713, 16904, 0, 0,
~0, ~328, ~422, ~452, ~482, 58911, 50814, 42620,
40667, 40729, 48951, 53078, 61238, 44405}
[palette_ram[color ? palette | color : 0]];
}
// Update shift registers every cycle.
if (dot < 336) {
shift_hi *= 2;
shift_lo *= 2;
shift_at *= 4;
}
int temp = ppuctrl << 8 & 4096 | ntb << 4 | V >> 12;
switch (dot & 7) {
case 1: // Read nametable byte.
ntb = *get_nametable_byte(V);
break;
case 3: // Read attribute byte.
atb = (*get_nametable_byte(V & 0xc00 | 0x3c0 | V >> 4 & 0x38 |
V / 4 & 7) >>
(V >> 5 & 2 | V / 2 & 1) * 2) %
4 * 0x5555;
break;
case 5: // Read pattern table low byte.
ptb_lo = *get_chr_byte(temp);
break;
case 7: { // Read pattern table high byte.
uint8_t ptb_hi = *get_chr_byte(temp | 8);
// Increment horizontal VRAM read address.
V = V % 32 == 31 ? V & ~31 ^ 1024 : V + 1;
shift_hi |= ptb_hi;
shift_lo |= ptb_lo;
shift_at |= atb;
break;
}
}
}
// Increment vertical VRAM address.
if (dot == 256) {
V = ((V & 7 << 12) != 7 << 12 ? V + 4096
: (V & 0x3e0) == 928 ? V & 0x8c1f ^ 2048
: (V & 0x3e0) == 0x3e0 ? V & 0x8c1f
: V & 0x8c1f | V + 32 & 0x3e0) &
// Reset horizontal VRAM address to T value.
~0x41f |
T & 0x41f;
}
}
// Check for MMC3 IRQ.
if ((scany + 1) % 262 < 241 && dot == 261 && mmc3_irq && !mmc3_latch--)
nmi_irq = 1;
// Reset vertical VRAM address to T value.
if (scany == 261 && dot - 280 < 25u) // dot [280..304]
V = V & 0x841f | T & 0x7be0;
}
if (dot == 1) {
if (scany == 241) {
// If NMI is enabled, trigger NMI.
if (ppuctrl & 128)
nmi_irq = 4;
ppustatus |= 128;
// Render frame, skipping the top and bottom 8 pixels (they're often
// garbage).
SDL_UpdateTexture(texture, 0, frame_buffer + 2048, 512);
SDL_RenderCopy(renderer, texture, 0, 0);
SDL_RenderPresent(renderer);
// Handle SDL events.
for (SDL_Event event; SDL_PollEvent(&event);)
if (event.type == SDL_QUIT)
return 0;
}
// Clear ppustatus.
if (scany == 261)
ppustatus = 0;
}
// Increment to next dot/scany. 341 dots per scanline, 262 scanlines per
// frame. Scanline 261 is represented as -1.
if (++dot == 341) {
dot = 0;
scany++;
scany %= 262;
}
}
goto loop;
}