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Starred repositories
Godot Engine – Multi-platform 2D and 3D game engine
The new Windows Terminal and the original Windows console host, all in the same place!
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
Collection of various algorithms in mathematics, machine learning, computer science and physics implemented in C++ for educational purposes.
Compatibility tool for Steam Play based on Wine and additional components
A brief computer graphics / rendering course
A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)
Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
a small build system with a focus on speed
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
RenderDoc is a stand-alone graphics debugging tool.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations wit…
Industry-standard navigation-mesh toolset for games
Mesh optimization library that makes meshes smaller and faster to render
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Performance-portable, length-agnostic SIMD with runtime dispatch